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WHAT YOU BRING
Bachelor’s degree in Design/Art, 3D Art, Game Design, or related field
At least 2 years’ experience creating virtual materials in a production or creative environment
Ability to create concepts and explore new material innovation, technologies, and ideas
Highly organized, proactive, and self-sufficient
Intermediate level proficiency in Adobe’s Substance Suite
Intermediate level proficiency in standard 3D software such as Maya, Modo, Blender etc.…
Intermediate level proficiency in offline and real-time render applications such as Vray, Octane, Unreal & Unity